

I really would like to catch the 3D surface models created by stereo photogrammetry as I think in some cases they would be perfect (depending on the final quality of the extracted mesh of course) to fill-in places where 3DWH objects don't exist and it would be simply too costly to model from scratch (i.e. I'm very familiar with the various 3DWH import options as I did that fully automated on a large scale for some of my sceneries on the. objĥ) Once the CMD line finishes move the two newly created files to an xplane custom scenery folder.Ĭheck out my CityX sceneries I've released as examples of this process: obj file and run the following command: "objutils_combined.py. obj (now only available in Sketchup Pro but you can get a plugin that does something similar)ģa) Be sure export options are set to "Meters" as the units, Triangulate all faces, export texture maps, and swap YZ coordinates is checked.Ĥ) Open a cmd prompt "terminal" in the folder that contains both the. You can get that in his Ortho4XP package.ġ) Import model from 3D warehouse to Sketchup.Ģ) Clean up model with face reverse plugin and Clean up pluginģ) Export the model as. You also need the python script Objutils_combined.py by OcsarPilote. It requires installing special python packs and knowledge of using python terminal.
GOOGLE EARTH 3D MODELS HOW TO
You will need Python installed as well as some knowledge on how to use it. I used this as a starting point to get a process down for importing Sketchup to Xplane. Lots of good Zurich models to be had there: Ĭheck out this (French) thread here by Ypsos. Until then, I've found the best way is to grab already made models off of Sketchup 3D warehouse. We will have to wait for a real tool or method to come along that can just pull the models off the Google Earth server in a editable format (like. It just seems Google Earth models do not want to be replicated or extracted no matter what you try to do. I tried to do something similar and went nowhere with it.
